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Project Cars

A complete project car rebuilding system for FiveM. Build vehicles piece by piece, install over 25 parts, customise components, use tools and minigames, and search the world for blueprints and salvage.

£23.99one-off, free updates
Instant deliveryFree updatesCfx.re asset escrow
Updated 6 months ago · v1.1.4 · what’s new
Docs and setup guidedocs.dirkscripts.com/resources/project-cars
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What you get
Build Cars From the Ground UpPlayers rebuild full vehicles piece by piece from a blueprint.
25+ Required PartsEvery project car requires over 25 individual components.
Customisable Part LogicDefine onAdd and onRemove behaviour per part.
Skill-Based InstallationOptional minigame required for fitting parts.
Tool & Durability SystemConfigure tool requirements and breakage chances.
Unique Engines Per Vehicle ClassEach vehicle class uses its own engine configuration.
Colour CustomisationChoose exact colours using ox_lib’s colour picker.
Full Ownership TransferCompleted vehicles register to the original blueprint owner.
Find Blueprints & Parts in the WorldSearch wrecked vehicles around the map for rare parts.
Massive Config & Framework SupportSupports every inventory and framework Dirk Lib supports.
0.00ms PerformanceFully optimised with near-zero idle usage.
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In detail

Build Cars From the Ground Up

This system lets players turn a broken-down wreck into a fully restored ride by installing parts one at a time. Every build starts from a blueprint item, and each component has its own logic, tools, and requirements. The entire experience feels hands-on and rewarding, giving players a real progression path as they bring a project car back to life.

25+ Required Parts

Out of the box, project vehicles use more than 25 parts that must be installed before the car can be completed. If you want even more complexity, the config allows you to freely add new parts or adjust which components are required for specific vehicles.

Customisable Part Logic

Every part has its own onAdd and onRemove functions, letting you create custom behaviour for installation, removal, durability, tools, failures, or any additional logic your server needs. This system can be shaped to fit literally any style of gameplay.

Skill-Based Installation

For added depth, you can require a minigame when installing certain parts. The script ships with ox_skillcheck support by default, but you're free to switch to any minigame or challenge your server prefers. Tougher parts can demand harder checks or specific player tools.

Tool & Durability System

Every part can require specific tools to install it, and each tool can have its own power level, durability, and breakage logic. This gives mechanics and players a real sense of progression as they upgrade their equipment to tackle harder project builds.

Unique Engines Per Vehicle Class

Engines are not one-size-fits-all. Every class of vehicle—compacts, muscle, sports, off-road, and more—uses its own engine profile. This makes restorations feel grounded and encourages players to specialise in certain types of vehicles.

Colour Customisation

Players can set a custom paint colour for their project car using the ox_lib input dialog’s built-in colour picker. Whether they want factory-spec or something loud and custom, the system supports full RGB selection.

Full Ownership Transfer

Once all required parts are installed, the vehicle can be taken off the stands and becomes a fully drivable, registerable car. Ownership automatically transfers to the player who placed the original blueprint, preventing exploitation or stolen builds.

Find Blueprints & Parts in the World

Players can explore wrecked or abandoned vehicles around the map to find new blueprints, rare parts, or missing components for their build. Everything is configurable — spawn rates, loot pools, zones, cooldowns, and more.

Massive Config & Framework Support

The system automatically integrates with any framework or inventory that dirk_lib supports, and you can override or extend any framework functions you want. This gives servers total freedom to shape how project cars interact with their existing systems.

0.00ms Performance

The script idles at 0.00ms, even with multiple active project cars and ongoing restorations. Everything is handled efficiently server-side, ensuring stable performance across all server sizes.

Updates
v1.1.4
Updated 6 months ago
v1.1.412 May 2026New Despawn on finish setting.
v1.1.25 May 2026No more vector error after upgrading.
v1.1.11 Sept 2025Simpler car completion.
Full changelog →
Reviews

What owners say

Only people who own Project Cars can review it. Averaging 5 stars.

★★★★★Had some issues getting the script to work right and Dirk helped me super quick. 10 outa 10 would recommend script and support.
Codyeevia Discord
★★★★★Banging script and outstanding support, even when I had been a complete whopper. Get it bought!! 😄
flash061via Discord
★★★★★Resolved my problem with Project Cars
Fizzyvia Discord
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