Project Cars
A complete project car rebuilding system for FiveM. Build vehicles piece by piece, install over 25 parts, customise components, use tools and minigames, and search the world for blueprints and salvage.
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This system lets players turn a broken-down wreck into a fully restored ride by installing parts one at a time. Every build starts from a blueprint item, and each component has its own logic, tools, and requirements. The entire experience feels hands-on and rewarding, giving players a real progression path as they bring a project car back to life.
Out of the box, project vehicles use more than 25 parts that must be installed before the car can be completed. If you want even more complexity, the config allows you to freely add new parts or adjust which components are required for specific vehicles.
Every part has its own onAdd and onRemove functions, letting you create custom behaviour for installation, removal, durability, tools, failures, or any additional logic your server needs. This system can be shaped to fit literally any style of gameplay.
For added depth, you can require a minigame when installing certain parts. The script ships with ox_skillcheck support by default, but you're free to switch to any minigame or challenge your server prefers. Tougher parts can demand harder checks or specific player tools.
Every part can require specific tools to install it, and each tool can have its own power level, durability, and breakage logic. This gives mechanics and players a real sense of progression as they upgrade their equipment to tackle harder project builds.
Engines are not one-size-fits-all. Every class of vehicle—compacts, muscle, sports, off-road, and more—uses its own engine profile. This makes restorations feel grounded and encourages players to specialise in certain types of vehicles.
Players can set a custom paint colour for their project car using the ox_lib input dialog’s built-in colour picker. Whether they want factory-spec or something loud and custom, the system supports full RGB selection.
Once all required parts are installed, the vehicle can be taken off the stands and becomes a fully drivable, registerable car. Ownership automatically transfers to the player who placed the original blueprint, preventing exploitation or stolen builds.
Players can explore wrecked or abandoned vehicles around the map to find new blueprints, rare parts, or missing components for their build. Everything is configurable — spawn rates, loot pools, zones, cooldowns, and more.
The system automatically integrates with any framework or inventory that dirk_lib supports, and you can override or extend any framework functions you want. This gives servers total freedom to shape how project cars interact with their existing systems.
The script idles at 0.00ms, even with multiple active project cars and ongoing restorations. Everything is handled efficiently server-side, ensuring stable performance across all server sizes.
v1.1.412 May 2026New Despawn on finish setting.v1.1.25 May 2026No more vector error after upgrading.v1.1.11 Sept 2025Simpler car completion.What owners say
Only people who own Project Cars can review it. Averaging 5 stars.
Had some issues getting the script to work right and Dirk helped me super quick. 10 outa 10 would recommend script and support.
Banging script and outstanding support, even when I had been a complete whopper. Get it bought!! 😄
Resolved my problem with Project Cars
What owners want next
Vote ▲ or ▼ on what matters to you, here or in our Discord (it’s the same count). Only people who own Project Cars can suggest and vote.
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