DirkScripts Logo
GBP

Login With FiveM

Login

Project Cars

QBCORE

QBX

ESX

Project Cars

£25.00

The Ultimate Project Car Rebuilder brings a full restoration experience to your FiveM server. Players can start from a blueprint, hunt down missing parts, and install more than 25 components using tools, skill-based minigames, and custom logic you define. Every vehicle class uses its own engine setup, and finished builds register back to the player who started the project. With full support for all frameworks and inventories via dirk_lib, colour customisation, tool durability, dynamic part configs, and world loot for blueprints, this is one of the most customisable and immersive vehicle-building systems available. Designed for performance with a 0.00ms idle, it slots cleanly into any server, big or small.

Features

Build Cars From the Ground Up

Players rebuild full vehicles piece by piece from a blueprint.

25+ Required Parts

Every project car requires over 25 individual components.

Customisable Part Logic

Define onAdd and onRemove behaviour per part.

Skill-Based Installation

Optional minigame required for fitting parts.

Tool & Durability System

Configure tool requirements and breakage chances.

Unique Engines Per Vehicle Class

Each vehicle class uses its own engine configuration.

Colour Customisation

Choose exact colours using ox_lib’s colour picker.

Full Ownership Transfer

Completed vehicles register to the original blueprint owner.

Find Blueprints & Parts in the World

Search wrecked vehicles around the map for rare parts.

Massive Config & Framework Support

Supports every inventory and framework Dirk Lib supports.

0.00ms Performance

Fully optimised with near-zero idle usage.

Build Cars From the Ground Up

This system lets players turn a broken-down wreck into a fully restored ride by installing parts one at a time. Every build starts from a blueprint item, and each component has its own logic, tools, and requirements. The entire experience feels hands-on and rewarding, giving players a real progression path as they bring a project car back to life.

25+ Required Parts

Out of the box, project vehicles use more than 25 parts that must be installed before the car can be completed. If you want even more complexity, the config allows you to freely add new parts or adjust which components are required for specific vehicles.

Customisable Part Logic

Every part has its own <code>onAdd</code> and <code>onRemove</code> functions, letting you create custom behaviour for installation, removal, durability, tools, failures, or any additional logic your server needs. This system can be shaped to fit literally any style of gameplay.

Skill-Based Installation

For added depth, you can require a minigame when installing certain parts. The script ships with ox_skillcheck support by default, but you're free to switch to any minigame or challenge your server prefers. Tougher parts can demand harder checks or specific player tools.

Tool & Durability System

Every part can require specific tools to install it, and each tool can have its own power level, durability, and breakage logic. This gives mechanics and players a real sense of progression as they upgrade their equipment to tackle harder project builds.

Unique Engines Per Vehicle Class

Engines are not one-size-fits-all. Every class of vehicle—compacts, muscle, sports, off-road, and more—uses its own engine profile. This makes restorations feel grounded and encourages players to specialise in certain types of vehicles.

Colour Customisation

Players can set a custom paint colour for their project car using the ox_lib input dialog’s built-in colour picker. Whether they want factory-spec or something loud and custom, the system supports full RGB selection.

Full Ownership Transfer

Once all required parts are installed, the vehicle can be taken off the stands and becomes a fully drivable, registerable car. Ownership automatically transfers to the player who placed the original blueprint, preventing exploitation or stolen builds.

Find Blueprints & Parts in the World

Players can explore wrecked or abandoned vehicles around the map to find new blueprints, rare parts, or missing components for their build. Everything is configurable — spawn rates, loot pools, zones, cooldowns, and more.

Massive Config & Framework Support

The system automatically integrates with any framework or inventory that <code>dirk_lib</code> supports, and you can override or extend any framework functions you want. This gives servers total freedom to shape how project cars interact with their existing systems.

0.00ms Performance

The script idles at 0.00ms, even with multiple active project cars and ongoing restorations. Everything is handled efficiently server-side, ensuring stable performance across all server sizes.

Instant Delivery

You will recieve your product instantly after purchase.

Quality Scripts

We strive for the highest quality in all our scripts.

Script Support

We offer speedy and reliable support for all our products.

Optimized Performance

All of our scripts are made for optimal performance.

What our customers say?

Read reviews directly from our Discord server, see the countless others who are satisfied with our work.

Our Partners

We are affiliated with some of the biggest names in the FiveM scene, make sure you check out their work. You might even get a discount code from our Discord.

GG Studio LogoPug Scripts LogoMrNewbScripts LogoRTX Scripts LogoDRC Scripts LogoRXScripts Logo

Copyright © 2025 DirkScripts.

Not affiliated with or endorsed by Rockstar North, Take-Two Interactive, or any other rights holders. FiveM is a copyright and registered trademark of Take-Two Interactive Software, Inc.
Our checkout system is provided by Tebex Limited, who manage payment processing, product delivery, and billing support. Prices shown in currencies other than GBP are approximate conversions updated daily. All purchases are processed in GBP, so the final amount charged may vary depending on your bank or payment provider’s exchange rate.